Unreal Experience
We were lucky enough to test drive the product and they werenât kidding: itâs a game changer. So naturally, we wanted to make something with that same âwow factorâ to serve as a visual representation of the product experience.
We also wanted to do something different (because why not?) so we went into the lab and built out a fully customized environment in Unreal Engine 5 and dropped in photo-realistic product  renders built in Blender and a sound-reactive particle set to take it over the top.
Not only does it look great on the web - the scene itself is a fully immersive VR experience đ
tools used:
After Effects Trapcode
Custom-code media player embed
Audio reactive Niagra particle system built in Adobe